I thought it was about time to post some fresh stuff. For the last 5 weeks I and my fellow classmates have been working on the "Biped Project", which is all about creating a realistic or semi-realistic bipedal humanoid (two arms, legs and one head).
Before any drawings can be made one has to come up with a backstory.
My character's name is Echo and she is a former factory worker from the human colony of Cassander VI on the fringes of human space. Her planet was attacked by an alien race known as the Dromidians when hostilities broke out between them and humanity. the Dromidians overran Cassander in a matter of hours and killed or enslaved most of the inhabitants. Echo is one of those that survived the attack and must now use any means neccessary to stay alive.
And now for some concept art:
The character is mostly inspired by Ellen Ripley from Alien, Lara Croft form Tomb Raider and Isabelle from Predators. I was striving for a look that suggested toughness and self-sufficiency without making her look mannish.
This was my final concept for Echo.
Next I had to do some color concepts.
This was the final image I chose for the next phase which was the clay maquette.
Turnaroun image for reference.
The lighting wasn't particularly good when I took these pictures :( but they convey the general idea.
And now for the 3D part!
The whole thing...
And a closeup of the head. We managed to get a little sculpting done in Autodesk Mudbox, in my case on the hair and face.
That's all folks! Overall I've learned a lot from these past weeks and its been a wonderful experience.
Here I post artwork that I have created myself or as part of a creative team (as long as I have the full conscent of the teammates).
søndag den 18. marts 2012
lørdag den 14. januar 2012
Extreme rendering!
I just finished a week of rendering and design theory. Here are the results:
The first day we were given several hours to make a picture using the following concept as a guide: Atlantean weaponry.
Not feeling content to make a simple weapon, I created a whole warsuit:
In the next assignment we were supposed to use atmospheric effects such as smoke, fog or steam to generate a sense of space in a picture. The theme was Steampunk, film noir and "chase".
In the third and final picture of the week the theme was "fairy city". I'm not quite as satisfied with this one as the one before. Nevertheless I think I did an okay job.
I had a really nice time this week and, like in all the design classes, I learned so much!
That's all folks!
Until next time...
The first day we were given several hours to make a picture using the following concept as a guide: Atlantean weaponry.
Not feeling content to make a simple weapon, I created a whole warsuit:
In the next assignment we were supposed to use atmospheric effects such as smoke, fog or steam to generate a sense of space in a picture. The theme was Steampunk, film noir and "chase".
In the third and final picture of the week the theme was "fairy city". I'm not quite as satisfied with this one as the one before. Nevertheless I think I did an okay job.
I had a really nice time this week and, like in all the design classes, I learned so much!
That's all folks!
Until next time...
torsdag den 15. december 2011
4550 Project - Overview and final image.
So this busy semester has finally come to an end. I have to say I'm pretty proud of the outcome of this final assignment of the year.
First we have the concept picture which I used as a guide. I didn't quite get the positioning right in the 3D model though :(
Here is a greyscale light test to show... well... the lighting.
And here is the FINAL IMAGE in all it's glory!
First we have the concept picture which I used as a guide. I didn't quite get the positioning right in the 3D model though :(
Here is a greyscale light test to show... well... the lighting.
And here is the FINAL IMAGE in all it's glory!
søndag den 27. november 2011
Weeks 45 - 50, Character Design.
Below is a character design I made as part of the 45-50 assignment. We basically have to make a character and background in 6 weeks, taking it from basic sketches to full 3D render in that time.
Here is my turn around for the character.

The style guide was the work of famous american puppeteer Jim Henson who created such shows as The Muppet Show, Sesame Street and the darker, more mature films The Dark Crystal and Labyrinth.
The character was supposed to be a "mediterranean villager" and mine became the Inn/barkeeper of the town.
Here is my turn around for the character.

The style guide was the work of famous american puppeteer Jim Henson who created such shows as The Muppet Show, Sesame Street and the darker, more mature films The Dark Crystal and Labyrinth.
The character was supposed to be a "mediterranean villager" and mine became the Inn/barkeeper of the town.
torsdag den 13. oktober 2011
Assignment extravaganza!
Here are some pictures I have made over the last couple of months.
This picture I made during a drawing course. The theme was "robot graveyard" and we had to use values to make it look interesting.
The next picture was also made in drawing class. We were given several photos of different buildings in different architectural styles and we were to make a unique piece where all the styles would combine. Behold the Chimaera castle!
Here are some abstract pieces from the design class. The idea was to play with lines and shapes to make an interesting picture describing a concept or feeling. The upper one is supposed to describe romance and the lower one represents jazz music.
This is a clay maquette made in the "introduction to design" class. The background was later added in photoshop. The character is a wolf from Nei Gaiman's story The Wolves in the Walls.
This is a matte-painting made in Photoshop class. The building is the treasury in the ancient city of Petra situated in modern day Jordan.
Another picture made in photoshop class. It was supposed to be the prelude to a fight between the McDonalds mascot Happy and a character of our own choice.
This picture I made during a drawing course. The theme was "robot graveyard" and we had to use values to make it look interesting.
The next picture was also made in drawing class. We were given several photos of different buildings in different architectural styles and we were to make a unique piece where all the styles would combine. Behold the Chimaera castle!
Here are some abstract pieces from the design class. The idea was to play with lines and shapes to make an interesting picture describing a concept or feeling. The upper one is supposed to describe romance and the lower one represents jazz music.
This is a clay maquette made in the "introduction to design" class. The background was later added in photoshop. The character is a wolf from Nei Gaiman's story The Wolves in the Walls.
This is a matte-painting made in Photoshop class. The building is the treasury in the ancient city of Petra situated in modern day Jordan.
Another picture made in photoshop class. It was supposed to be the prelude to a fight between the McDonalds mascot Happy and a character of our own choice.
tirsdag den 20. september 2011
fredag den 29. april 2011
New comic in the works!
Well, it's been some time since I posted new material, so i thought I'd post a panel from a new comic I'm working on as an artist.
The comic is called "Landnáma" and is a fictionalized version of Hrafna-Flóki Vilgerðarson's journey to Iceland and the perils he and his companions must face in the new land.
The script and story is written by Alexander Dan Vilhjálmsson.
The comic is called "Landnáma" and is a fictionalized version of Hrafna-Flóki Vilgerðarson's journey to Iceland and the perils he and his companions must face in the new land.
The script and story is written by Alexander Dan Vilhjálmsson.
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