tirsdag den 30. oktober 2012

The Serpent

I finally pushed myself to finish this painting I was working on.

Juan Díaz's Blacksad comic was a huge influence.

fredag den 5. oktober 2012

ZBrush shenanigans.

My class has been learning how to use the sculpting software ZBrush recently. Its basically like working with clay, except you don't get your hands dirty :)

Some pics:

Our first assignment was to do a skull.





Here is a character I'm working on for the Trailer project (which you will get more info on later this semester).


Until next time!

lørdag den 22. september 2012

Old and New

Now that the summer is over its time for an update!
 
First up is a picture that I made last spring in a Concept Development class with the great Peter Chan. I forgot to post it then so here it is:
 



And then we have this picture on which I am working in my spare time (Its still work in progress).



onsdag den 11. april 2012

New painting.

The picture depicts a Norman castle towering above the English countryside. I used a mixture of digital painting and photographic textures.



Enjoy!

søndag den 18. marts 2012

Biped Project results!

I thought it was about time to post some fresh stuff. For the last 5 weeks I and my fellow classmates have been working on the "Biped Project", which is all about creating a realistic or semi-realistic bipedal humanoid (two arms, legs and one head).

Before any drawings can be made one has to come up with a backstory.

My character's name is Echo and she is a former factory worker from the human colony of Cassander VI on the fringes of human space. Her planet was attacked by an alien race known as the Dromidians when hostilities broke out between them and humanity. the Dromidians overran Cassander in a matter of hours and killed or enslaved most of the inhabitants. Echo is one of those that survived the attack and must now use any means neccessary to stay alive.

And now for some concept art:


The character is mostly inspired by Ellen Ripley from Alien, Lara Croft form Tomb Raider and Isabelle from Predators. I was striving for a look that suggested toughness and self-sufficiency without making her look mannish.

This was my final concept for Echo.

Next I had to do some color concepts.



This was the final image I chose for the next phase which was the clay maquette.


Turnaroun image for reference.


The lighting wasn't particularly good when I took these pictures :( but they convey the general idea.

And now for the 3D part!


The whole thing...


And a closeup of the head. We managed to get a little sculpting done in Autodesk Mudbox, in my case on the hair and face.

That's all folks! Overall I've learned a lot from these past weeks and its been a wonderful experience.

lørdag den 14. januar 2012

Extreme rendering!

I just finished a week of rendering and design theory. Here are the results:

The first day we were given several hours to make a picture using the following concept as a guide: Atlantean weaponry.
Not feeling content to make a simple weapon, I created a whole warsuit:


In the next assignment we were supposed to use atmospheric effects such as smoke, fog or steam to generate a sense of space in a picture. The theme was Steampunk, film noir and "chase".


In the third and final picture of the week the theme was "fairy city". I'm not quite as satisfied with this one as the one before. Nevertheless I think I did an okay job.


I had a really nice time this week and, like in all the design classes, I learned so much!

That's all folks!

Until next time...